One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design-from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. The Video Games Guide is the world's most comprehensive reference book on computer and video games.
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